After some discussion over various rules, the following changes have gone into effect this last week:
1. Each faction has a limited number of defences that can run at the same time. This limit is determined by faction planet count divided by 3, to a minimum of 1. In short, every 3 planets put one more possible defence on a faction. For example, if the Draconis Combine (24 planets) is attacked, they can have up to 8 defenses declared against them at any given time.
This enables each and unit to answer attacks with attacks, proportional to the enemy faction size.
2. In addition to server time (which is Central European Standard Time), Los Angeles, New York, and Sydney have been added to the timezones at the top of the front page. Hopefully this helps coordinate your fights.
3. The following changes have been applied to Sabotage missions:
Sabotage missions have now been changed from one drop to two drops
Sabotage should only be declared if you have 8 mechs available. Only the defender can use incomplete lances
Each mech can only be used once (this applies to the attacker and the defender)
If the attacker wins one drop, a random building will be shut down for 24 hours. If the attacker wins two drops, the building will be destroyed
When resolving the attack, please select how many drops you have won out of 2 (0, 1, 2). Please do not select 3, as this will not work with the code
Sabotage is still being perfected in the code, so please let us know if you find any issues with it!
Only a few weeks left! Get those games in!